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Black dragon viewer vs firestorm viewer
Black dragon viewer vs firestorm viewer











black dragon viewer vs firestorm viewer
  1. #BLACK DRAGON VIEWER VS FIRESTORM VIEWER UPDATE#
  2. #BLACK DRAGON VIEWER VS FIRESTORM VIEWER FULL#
  3. #BLACK DRAGON VIEWER VS FIRESTORM VIEWER CODE#

Everyone who has logged out has already seen it and noticed that its no problem at all, it doesn't do anything besides looking stupid.

black dragon viewer vs firestorm viewer

The most curious and troublesome issue (not because its actually a problem but because it caused me some trouble in Discord for those who've followed it) is the famous "pink world" display on logout.

#BLACK DRAGON VIEWER VS FIRESTORM VIEWER CODE#

I've finally managed to fix the awkward reflection/refraction clipping and also refixed attached lights going all super funky on the coastline, since that was a thing with that code as well. horribly broken when anywhere near the water plane. Good thing that's no more, with its fix also came back the EEP water reflection code which has its rolling camera issue fixed some time ago but was still. worse, other objects would start flickering too and if that wasn't enough if you were underwater and looked up, everything was flickering too. If you had it on (for whatever reason) and moved an object below the water line, it would start flickering. Occlusion Culling, ohboy, the bastard son that no one wants. sometimes it is better to come back to something at a later time to get a fresh view on something with possibly more knowledge.

black dragon viewer vs firestorm viewer

Nowadays it was a matter of settings to find the issue. when i investigated this long ago, i didn't find anything wrong with it. Consider it a dead bug.Īnother one of those annoyances was the voice call windows that showed their docking tongue above the voice button even when the voice button was at the top of your screen. Whenever you turned on Volumetric Lighting and then DoF you'd end up with double the amount of glow due to the Viewer using the wrong shader which resulted in the glow being applied twice, it was easily fixable by refreshing the rendering but was finally an big enough annoyance to warrant getting investigated and fixed. Then we have something that has been quite an annoyance for me personally for a long time but was so easily fixable that it wasn't worth investigating. that one was particularly funny because it was an issue caused by my debug cleanup, turns out one of the debug lines were not only setting a debug string but also executing importing relay code that was necessary to let that SLURL pass through. So after a couple more days, here we are, almost all of them fixed (except one that i cannot fix, not even investigate, due to reasons the reporter should know very well)Ībout the bugfixes: SLURL's when launched from outside SL got delivered to the client but didn't open the place profile anymore when already logged in.

#BLACK DRAGON VIEWER VS FIRESTORM VIEWER FULL#

I was just readying everything up, hitting full recompile and then quite a shitshow started because its still 2020 lads, a sudden influx of reports that required attention.

#BLACK DRAGON VIEWER VS FIRESTORM VIEWER UPDATE#

The update that was supposed to release a few days ago is finally here.













Black dragon viewer vs firestorm viewer